pygame-blender converter
A script for encorporating Blender created graphics in Pygame applications.
Peter Rogers
(petros)
This script lets you "auto render" a scene you've created using Blender, and include those animations in a pygame application. The 3D model is rendered as a "appearance", stored in a series of XML files and PNG images. This is basically the overall shape of an object, viewed from different directions as it performs various actions.
Examples include a spooky dungeon scene, and a character performing a run and walk cycle. A space shooter is also included, showing how to make use of blender particle systems for nice effects.
The script tends to be a bit picky about things, and will take some polishing before it's finished. So send your feedback please!
Examples include a spooky dungeon scene, and a character performing a run and walk cycle. A space shooter is also included, showing how to make use of blender particle systems for nice effects.
The script tends to be a bit picky about things, and will take some polishing before it's finished. So send your feedback please!
Changes
Links
Releases
pygame-blender converter 0.0.1 — 13 Nov, 2006
pygame-blender converter 0.1.1 — 14 Apr, 2007
pygame-blender converter 0.1.0 — 10 Apr, 2007