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Ragnarok Engine

Ragnarok is a w.i.p. 2D game engine built on top of Pygame.


Clinton Myers
(lotusgames)

Ragnarok is a 2D engine built on top of Pygame to make game creation easier. While Pygame is a library, Ragnarok attempts to assume the role of an engine, featuring many capabilities that would take a lot of work to create from the ground up in Pygame.

The engine is built in such a way that it attempts to be used under any scenario and game environment (i.e. it is generic). It is easy to set up, maintain, and extend for your particular needs.

 

This is a w.i.p., thus there exists a fair number of bugs and little documentation. See Help.html in the downloaded folder for the docstrings. I will be posting documentation and code examples on my blog within the coming weeks.

 

A few of the features Ragnarok has to offer:

+2D and 3D Math Library

+Sprites for easy rotation, scaling, texture loading, etc.

+SpriteSheet and Animation classes

+Text objects that can be rotated, scaled, and translated

+A customizable 2D Camera

+A managed World system that updates, draws, and automatically offsets objects by the camera's translation.

+Collision System

+Input Handling Systems

+Particle Systems

+Pool class for efficiently reusing objects

+TileMaps

 

Changes

Links

Home Page
http://dream-forever.net/Blog/2010/06/09/ragnarok-engine/

Releases

Ragnarok Engine 1.0 — 9 Jun, 2010

Pygame.org account Comments