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Pixelman

Pixelman

pymike (pymike)

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Description

A 2D sidescrolling platformer. Uses a beta version of my pygu library. Game features crummy dialogue, level select, save feature, baddies, a final boss, and more! Criticism and feedback is appreciated. Version 2.5 has major changes, so if you have already downloaded 2.0 or earlier, please download the new version. Download the sequel!

Links

Home Page: http://pymike.pynguins.com/projects/

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Pygame.org account Comments

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June 23, 2009 2:21pm - kadirello - nickname: (kankoli)
The links have gone bad. I'd like to have a look, could you fix them?
May 13, 2008 8:20pm - Jason Marshall - nickname: (jmm0) - 4/5
This game makes me smile. Thanks!
March 24, 2008 9:56am - pymike - nickname: (pymike)
@ashyankee:
On the site. You'll see a contact link on the left. :)
March 24, 2008 2:14am - antony - nickname: (ashyankee)
how do i contact u pymike?
December 19, 2007 9:57pm - Wil Alvarez - nickname: (satanas666) - 5/5
Pretty nice work! I like the simplicity of your game and the cleaning of code. Excellent design and funny dialogs... i love it!
December 4, 2007 11:02am - pymike - nickname: (pymike)
Big release is out!
December 4, 2007 9:42am - pymike - nickname: (pymike)
Major release coming out today!
December 3, 2007 12:28pm - pymike - nickname: (pymike)
I changed the download link to a cleaner site.
December 3, 2007 10:03am - pymike - nickname: (pymike)
Oh and the "float" was intentional. If I took it out I'd have to seriously adjust the levels.
December 3, 2007 10:01am - pymike - nickname: (pymike)
Okay. That's a good idea about the jump cancellation thing. I'll have a controllable height jump in the next release.
December 3, 2007 3:33am - patrick mullen - nickname: (saluk)
Yes, a tap should be a small jump, a hold can be a higher jump. Most platformers work this way, although some don't. If you allow in-air maneuvering, like mario, then the jump height should also be controllable, otherwise it feels off. There is another style where you don't have much control in the air, which is better for more physics oriented games, in which there is less control over the jump, and no control once the character is in the air. But I think you were going more for mario :)

Also, when hitting your head, you should cancel out the jump. How you have it programmed, the character is able to "float" while hitting an obstruction above him.
December 2, 2007 10:53pm - pymike - nickname: (pymike)
Thanks! So maybe have it so if you hold space while jumping you hang in the air longer?
December 2, 2007 7:30pm - patrick mullen - nickname: (saluk) - 4/5
Nice use of ripped music...

Very fun little platformer. The only thing it's missing is variable-height jumps. Not sure if that was on purpose or not. Makes some of the jumps with low ceilings very annoying.
December 2, 2007 8:54am - pymike - nickname: (pymike)
lol thanks for the feedback and the tip on the filenames. I am planning on installing linux one of these days...
December 2, 2007 7:58am - Mel Collins - nickname: (raumkraut) - 4/5
Nice little game, but you need to check the case of your files: "Floor %d.lvl" != "floor %d.lvl" and "Jump.wav" != "jump.wav".

Grumble mumble Windows users, mumble grumble mumble horseradish grumble.
December 1, 2007 3:21pm - pymike - nickname: (pymike)
Okay everything is fixed.
December 1, 2007 3:11pm - pymike - nickname: (pymike)
Uh-oh...made a mistake. I'm learning how to use the website right now...
December 1, 2007 12:48pm - pymike - nickname: (pymike) - 5/5
I'll post the game as soon as I find a place to upload it.
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