pygame is
Python
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ai

GOAP AI

basic implimentation of goap planning.

 
Evolution
A simulated, partially observable, stochastic, sequential, dynamic, continuous, multi-agent world. People, tribes, assets, banks, money, combat, sex, and more.
 
Wikirunner
Wikirunner is a two-player game of tag played on Wikipedia pages. Play hotseat against a friend or take on an AI chaser or runner! How long can you run?
 
A* algorithm
A demonstration of the A* algorithm.
 
Morningside AI Test Environment
A board-game-like environment for testing AIs.
 
Revolution Mus Game
Se trata del clasico Mus para el ordenador
 
Memory
An implementaion of the classic game Memory.
 
Game of Death
By the power of Poseidon, Behold! Conway's Game of Death!
 
Flock
This is a basic flocking implementation, demonstrating the organization and collection of many bodies in a cohesive group. The boids all follow the mouse, and are bounded to stay inside the screen.
 
EatEmUp
EatEmUp is a cool Artificial Intelligence simulation, which shows a "bully in the playground" type situation.
 
owyl
A fast and flexible Behavior Tree library for AI.
 
0AI - Artificial Ineptitude
pyweek #7 This is a team entry consisting of cami, facundobatista, leito, lucio, Macarse, NicoEchaniz, ricardokirkner.
 
Label: Rise of Band
Become The City's leading Music Label in this turn-based strategy game for up to four players. Created by an interdisciplinary team of University students.
 
Tris
A very simple Tic-Tac-Toe game.
 
Go-Mo-Cult
Go-Mo-Cult is a implementation of the classic board game Gomoku (also known as "five in a row").
 
A* Pathfinding Algorithm
Simple implementation of the A* pathfinding algorithm using pygame.
 
Dijkstra's Algorithm
A simple implementation of Dijkstra's algorithm to grahically show how the algorithm progresses.
 
Java Chess
Traditional Game with Artificial Intelligence Implemented
 
MorBacK A.I.
MorBacK A.I. is a simple tic-tac-toe game.
 
Alien_Conquer
A 1 to 4 players game that I'm working on It contains an AI quite strong for this kind of game A funny detail about this image is that NOBODY WAS PLAYING the AI was controling all ships
 
Fugu path finding demo
A demonstration of a simple path finding algorithm.
 
AStar
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.
 

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our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Mar 13, 2010


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