|map loader for 'tiled'|
map loader for the tmx file format, generated by map editor 'Tiled'
Gloss is a high-performance graphics wrapper around Pygame that lets you take advantage of OpenGL without having to delve into the murky depths of 3D programming. Gloss lets you build 2D games where you can rotate, scale and recolor sprites on the fly, and also includes a selection of helpful mathematics functions to make the life of games coders easier.
|Basic Guiu |
lang = Esp
Basic Guiu es una simple guiu basada en PyGame, esta pensada principalmente para diseñar pequeños y simples menus, para un conjunto mas avanzado se desarrollo el Modulo Frame que puede manejar mas comodamente los elementos como si fuese una ventana.
|Retro Game Library|
A library for creating NES and GameBoy style games.
A small python module I hacked together whilst working on a school assignment.
A more advanced menu for use in PyGame.
Pygame typesetting library
A pygame addon for display text over surface with many dimension bounds.
Based on a PyMike's original work, a new PyGame library to obtain with minimal coding menu-based interfaces in your games!
I liked shr4pnell's idea so I made my own.
A 2D Library for PyGame and PyOpenGL.
|Pygame Rotating Menu|
This is just a simple Menu for Python which rotates.
PYGGEL (PYthon Graphical Game Engine and Libraries) is a 3d game development engine, written using Pygame/PyOpenGL.
A simple, easy to use library for text input in pygame. Inspired by EzMeNu.
|Elements: 2D physics API for the Box2D Engine|
Elements is an easy-to-use 2D physics API for the Box2D engine, including renderers for OpenGL, PyGame and Cairo.
PyWright is a game engine and scripting language allowing for the creation of games in the same style as the Phoenix Wright or Ace Attourney series of games made by capcom for the Nintendo GBA and DS.
Several cases have been completed and are available through the download option on the menu when you run PyWright.
TextWidget - A simple text class for PyGame
A simple module to make menus quickly
The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.
A 2d game building environment. Featuring:
* wx based game-builder gui
* automatic code generation
* real-time game object manipulation
Quick Start guide in the download section.
Linux and Mac may require a little work to get running. Post to the google code discussion and I'll try to help.
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk, http://code.google.com/p/chipmunk-physics/
It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.
Quick GUI for popup boxes