pygame is
Simple DirectMedia Layer is
Site Swing


An RPG and map making toolkit
Find a Way

A pathfinding demo demonstrating A*

Path Finding

A demo visualizing the execution of various path finding algorithms

A* Algorithm

Two python programs using the A* algorithm.

draggable tile map
An abandoned experiment in a combining parts for a game. Reads .tmx tiled files, has a reasonable tile map you can drag around, some buggy path finding and UI.
Shmup & Build

** Observe ** - dont download this in hope of playing a finished game, it is still very early in development.

Build Cannons, Generators and Barracks on the big station. Control and level up your smaller guardian ship flying at the front.


basic implimentation of goap planning.

My implementation of the classic Snake game.
Hex stuff
It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.
A* Pathfinding Algorithm
Simple implementation of the A* pathfinding algorithm using pygame.
Dijkstra's Algorithm
Fugu path finding demo
A demonstration of a simple path finding algorithm.
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.


our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Sep 17, 2014

Sep 9, 2014

Sep 8, 2014

Sep 7, 2014

Sep 5, 2014

Aug 26, 2014

Aug 22, 2014

Aug 21, 2014

Aug 18, 2014

Aug 2, 2014

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)