pygame is
Simple DirectMedia Layer is
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Awesome Space Shooter
Turn-based space shooter
A* pathfinding
A straightforward implementation of a static A* pathfinding algorithm.
An RPG and map making toolkit
Find a Way

A pathfinding demo demonstrating A*

Path Finding

A demo visualizing the execution of various path finding algorithms

A* Algorithm

Two python programs using the A* algorithm.

draggable tile map
An abandoned experiment in a combining parts for a game. Reads .tmx tiled files, has a reasonable tile map you can drag around, some buggy path finding and UI.
Shmup & Build

** Observe ** - dont download this in hope of playing a finished game, it is still very early in development.

Build Cannons, Generators and Barracks on the big station. Control and level up your smaller guardian ship flying at the front.


basic implimentation of goap planning.

My implementation of the classic Snake game.
Hex stuff
It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.
A* Pathfinding Algorithm
Simple implementation of the A* pathfinding algorithm using pygame.
Dijkstra's Algorithm
Fugu path finding demo
A demonstration of a simple path finding algorithm.
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.


our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Nov 17, 2015

Nov 12, 2015

Nov 11, 2015

Nov 8, 2015

Oct 16, 2015

Oct 9, 2015

Sep 11, 2015

Sep 6, 2015

Aug 26, 2015

Aug 25, 2015

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)