pygame is
Python
Simple DirectMedia Layer
 
 
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pathfinding

Shattered
An RPG and map making toolkit
 
Find a Way

A pathfinding demo demonstrating A*

 
Path Finding

A demo visualizing the execution of various path finding algorithms

 
A* Algorithm

Two python programs using the A* algorithm.

 
draggable tile map
An abandoned experiment in a combining parts for a game. Reads .tmx tiled files, has a reasonable tile map you can drag around, some buggy path finding and UI.
 
Shmup & Build

** Observe ** - dont download this in hope of playing a finished game, it is still very early in development.

Build Cannons, Generators and Barracks on the big station. Control and level up your smaller guardian ship flying at the front.

 
pyGOAP

basic implimentation of goap planning.

 
Snake
My implementation of the classic Snake game.
 
Hex stuff
It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.
 
A* Pathfinding Algorithm
Simple implementation of the A* pathfinding algorithm using pygame.
 
Dijkstra's Algorithm
...
 
Fugu path finding demo
A demonstration of a simple path finding algorithm.
 
AStar
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.
 

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our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Aug 26, 2014

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