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Fugu path finding demo

A demonstration of a simple path finding algorithm.


A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.

A* Pathfinding Algorithm

Simple implementation of the A* pathfinding algorithm using pygame.

Hex stuff

It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.


My implementation of the classic Snake game.

Path Finding

A demo visualizing the execution of various path finding algorithms

Shmup & Build

** Observe ** - dont download this in hope of playing a finished game, it is still very early in development.

Build Cannons, Generators and Barracks on the big station. Control and level up your smaller guardian ship flying at the front.

A* Algorithm

Two python programs using the A* algorithm.


basic implimentation of goap planning.

draggable tile map

An abandoned experiment in a combining parts for a game. Reads .tmx tiled files, has a reasonable tile map you can drag around, some buggy path finding and UI.

Find a Way

A pathfinding demo demonstrating A*

Awesome Space Shooter

Turn-based space shooter

A* pathfinding

A straightforward implementation of a static A* pathfinding algorithm.


An RPG and map making toolkit