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pathfinding


Fugu path finding demo

A demonstration of a simple path finding algorithm.

AStar

A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.

A* Pathfinding Algorithm

Simple implementation of the A* pathfinding algorithm using pygame.

Hex stuff

It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.

Snake

My implementation of the classic Snake game.

Path Finding

A demo visualizing the execution of various path finding algorithms


Shmup & Build

** Observe ** - dont download this in hope of playing a finished game, it is still very early in development.

Build Cannons, Generators and Barracks on the big station. Control and level up your smaller guardian ship flying at the front.


A* Algorithm

Two python programs using the A* algorithm.


pyGOAP

basic implimentation of goap planning.


draggable tile map

An abandoned experiment in a combining parts for a game. Reads .tmx tiled files, has a reasonable tile map you can drag around, some buggy path finding and UI.

Find a Way

A pathfinding demo demonstrating A*


Awesome Space Shooter

Turn-based space shooter

A* pathfinding

A straightforward implementation of a static A* pathfinding algorithm.

Shattered

An RPG and map making toolkit

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