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SeaLife was created to emulate an underwater sea environment.
This is a basic flocking implementation, demonstrating the organization and collection of many bodies in a cohesive group. The boids all follow the mouse, and are bounded to stay inside the screen.
EatEmUp is a cool Artificial Intelligence simulation, which shows a "bully in the playground" type situation.
Keep the ball in the air!
elsim is an elevator simulator to be used in software development teaching scenarios.
Plague is a real-time top down ‚??rogue-like‚?Ě arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every ‚??sentient‚?Ě game entity, multiple weapons and a whole heap more, all running in real-time.
you know the game , you build a city and try not gettin out of cash!
WaveMachine is a simple wave machine simulator.
Isometric engine for a future transport sim game (think Simutrans, or Transport Tycoon)
Lines Simulation
A simple line simulation, based on the Mystify screen saver up to windows xp.
Assembly Line
A puzzle/construction/financial game where you design and build factories using automated machinery to manufacture and sell products.
Make your own parabola!
Gravity Situation
What happens when the sun explodes?...
Puzzle game and electromechanical sandbox. Based on my PyWeek 5 competition entry.
Simple ant-road simulation
The Penguin Machine
The Penguin Machine is a remake of The Incredible Machine, written by Sierra a few years ago on Atari ST and Amiga. A level editor is included in the package.

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our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Nov 17, 2015

Nov 12, 2015

Nov 11, 2015

Nov 8, 2015

Oct 16, 2015

Oct 9, 2015

Sep 11, 2015

Sep 6, 2015

Aug 26, 2015

Aug 25, 2015

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)