Space Domination - 0.2
Space Domination will be a cross-platform top-down scrolling spaceship shooter/adventure game.
Jami Couch
(fbcouch)
I plan for Space Domination to be an open-ended game in the sense that I'd like to provide a storyline myself, but leave it open for others to easily add their own custom missions and campaigns. For this reason, I have implemented many of the specific game assets in XML. Currently, the main game mechanics are in place while I build around these to create a fully functional, challenging, and fun platform. Furthermore, I would eventually love to add networked cooperative play.
Changes
New in Release 0.2:
- A new mission which features a space station with turrets
- Improved AI - the AI will lead the target now and won't fire when its friends are in the way
- Options menu - you can now change your "callsign" and the dimensions of the game window on the options page. The minimum window size is 1024x768 (though I may change this to x600 in future versions to account for netbooks...)
- New graphics - I've been playing around in Inkscape with vector graphics, which I used to design all the sprites that are used in the game now (other than the explosions).
- Multiple weapons - You can swap between lasers and missiles with the number buttons 1 and 2, respectively.
Links
- Home Page
- http://code.google.com/p/space-domination/
- Source
- http://code.google.com/p/space-domination/source/checkout
- Windows
- http://code.google.com/p/space-domination/downloads/detail?name=space-domination-0.2.zip
- Mac
- http://code.google.com/p/space-domination/downloads/detail?name=space-domination-0.2.zip
Releases
Space Domination 0.1 — 9 Aug, 2012
Space Domination 0.2 — 13 Aug, 2012
Space Domination 0.3 — 5 Sep, 2012