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ProcGen

Procedural generation of game level content: outdoor terrain, caves, dungeons, corridor crawler dungeons, mazes. etc


Paul Paterson
(paulpaterson)
A modular system for generating procedural content and a user interface to help explore the parameters and tune them to produce the kind of content you need. You can use the system in your game to generate random levels or export the levels to TILED files and import them in your game.

Changes

Links

Home Page
http://perpetualpyramid.com/drupal/?q=procgen_game

Releases

ProcGen 0.1 — 9 Mar, 2014

ProcGen 0.2 — 31 May, 2014

Pygame.org account Comments

  • Nick Jarvis 2014-03-09 19:23

    This looks AWESOME! unfortunately the link is broken and I cannot try it! D:

  • Iwan 'qubodup' Gabovitch 2015-03-25 07:07

    in 0.2 islands crashes on linux.

    /procgen-0.2/serge/blocks/textgenerator.py", line 239
    SyntaxError: Non-ASCII character '\xc3' in file /home/qubodup/procgen-0.2/serge/blocks/textgenerator.py on line 239, but no encoding declared; see http://python.org/dev/peps/pep... for details

    Video: http://youtu.be/Ah4nBSWEy98