ProcGen - 0.1
Procedural generation of game level content: outdoor terrain, caves, dungeons, corridor crawler dungeons, mazes. etc
Paul Paterson
(paulpaterson)
Changes
A procedural content generation system and user interface.
The "terrain" module is a modularsystem for generating procedural content such as,
- landscapes
- rogue-like dungeons
- doom-like dungeons
- caves
- mazes
The system is configured with an XML file that defines what procedural modules are used
and what their initial parameters are.
The user interface allows you to play around with the parameters and see what the impact
is of them.
The generation system can be used live in games (using the terrain module and the XML files)
or you can export the created content to TILED xml files and load them into your
game in that way.
To get the large dungeons you have to use the dungeon mode and set the number of iterations to 400+, which takes a long time at the moment. I hope to speed this up in later releases.
Usage video |
---|
Main UI | Caves | Dungeons |
---|---|---|
Rogue-likes | Terrain | Mazes |
Tiled Export for Cave | Tiled export for Dungeon | Large Dungeon |
Links
Releases
Pygame.org account Comments
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Nick Jarvis 2014-03-09 19:23
This looks AWESOME! unfortunately the link is broken and I cannot try it! D:
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Iwan 'qubodup' Gabovitch 2015-03-25 07:07
in 0.2 islands crashes on linux.
/procgen-0.2/serge/blocks/textgenerator.py", line 239
SyntaxError: Non-ASCII character '\xc3' in file /home/qubodup/procgen-0.2/serge/blocks/textgenerator.py on line 239, but no encoding declared; see http://python.org/dev/peps/pep... for detailsVideo: http://youtu.be/Ah4nBSWEy98