PyLanders - 0.0.3
A simple voxel game in early development.
Thomas Doylend
(tdoylend)
PyLanders is a very early version of a simple voxel game. You'll need Pyglet installed to run it.
The controls are WASD to move, R and F to fly, E to open inventory. It features an infinite world. PyPy is recommended for maximum performance. Pull requests are welcome.
Changes
A voxel game in the early stages of development. Use the mouse to look around, WASD to move, R and F to fly, and E to toggle the inventory. The 'grass' generator is recommended if your computer is not super powerful; 'terrain2' looks the best but is most demanding. Pypy is recommended for maximum performance. All pull requests very much appreciated.
Links
Releases
Pygame.org account Comments
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Stefano Peris 2017-06-02 20:36
My little advice, divide the code into multiple forms trying not to do as some people who write 1500 lines of code in one .py module. This is a very interesting project, I will follow the future developments with pleasure. -
Kaliber64 2017-06-05 02:10
I would recommend you use larger meshes. Batch more geometry into a single draw call so you spend less time on the cpu doing so many draw calls and you wouldn't need pypi. I did 20fps without it. In all my experimenting with PyPy I never felt a difference in performance anyways. Hopefully you'll be able to achieve better view distance as well. You can check out some screenshots of a project of my own voxel project using Python and C++ https://www.dropbox.com/sh/hmq4kbupxvdjkyu/AAAZ6DcsBV2-6p14LMBM7jUSa?dl=0 . And later an attempt at a volumetric approach https://www.youtube.com/watch?v=iykr4bn6vLo