Waldi Tile Engine - 0.2
The Waldi Tile Engine is a object-oriented framework for writing rectangular-tile-based games using Python and PyGame.
Friedrich Weber
(fredreichbier)
With the Waldi Tile Engine you can create tile-based games, but it is also a simple game-framework. It is object-oriented, well-documented (i hope), and simple. Waldi supports multiple layers via FastRenderGroup, big tiles, Particle effects are planned. The data is stored in human-readable XML Files, a simple map editor using pgu is included.
Currently it's only available via SVN, but a alpha release is coming soon. On the SVN you can find a few examples, too.
Changes
Initial Release:
- loading xml maps
- showing rectangular-tile-maps
- layer support (through FastRenderGroup)
- scrolling
- simple sprite 'engine'
- basic animation features
- classes for Scenes, Sprites and the Master
Links
Releases
Waldi Tile Engine 0.2 — 21 Oct, 2007