pybox2d - 2.0.1b3
2D Physics Library for Python using Box2D
Ken Lauer
(kne)
Box2D is an open source physics engine written primarily for games. It's a purely 2D engine. Features include (as of 2.0.2) circles, up to 16-sided polygons, thin line segments, controllers (for buoyancy, gravity, etc.), basic breakable bodies, and pickling support. An easily extendable testbed for pygame and pyglet is available on the homepage.
For installing with the automated installer on Windows or OS X, see here.
For information on how to build from the source, see here.
(Screenshot: test_BezierEdges.py, bezier edges implemented using thin line segments)
For installing with the automated installer on Windows or OS X, see here.
For information on how to build from the source, see here.
(Screenshot: test_BezierEdges.py, bezier edges implemented using thin line segments)
Changes
2.0.1b3 (5/7/2008):
- Updated the interface to allow SetUserData()
- Fixed b2PolygonShape
- Release for Python 2.4
- Linux (possibly OS X) support with setup.py (see the homepage)
- Updated the interface to allow SetUserData()
- Fixed b2PolygonShape
- Release for Python 2.4
- Linux (possibly OS X) support with setup.py (see the homepage)
Links
Releases
pybox2d 2.0.1b2 — 29 Apr, 2008
pybox2d 2.0.2b0 — 23 Oct, 2008
pybox2d 2.0.2b1 — 25 Feb, 2009