PyBu - 0.1.2
The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.
Sam Sieber
(killersquierl)
The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.
PyBu has a main loop which handles all the events generated. Event handlers are bound to those events. Events include keyboard events and collision events at this point. Events are only generated if there is an event handler bound to them.
The way to use it is to extend the main classes of PyBu_Object and PyBu_Slice. Animations are defined in text files (it's really lame at this point.) The main controller is also meant to be extended. A small *useless* example is included (I wouldn't call it a game)
I plan to extend it with sound support, better structure for loading the initial rooms, and various other things. I plan on using it to build an RPG, but any code specific to that will be it's own project.
It is licensed under the LGPLv3.
Changes
I fixed collision testing (it had been broke before. I had never tested it.) I also reworked events so that events are only sent to the handles assigned to them. I also had various smaller improvements. New test game! Chases the Sprite with Domo-kun.