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Plague - 3.21

Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a whole heap more, all running in real-time.


benedict carter
(benedict)
Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.

In the future Plague will have new features like modifiable â??RPGâ? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.

Current Features:
-Zoom in and out at anytime to see the level â?? no mini map required
-Non-predictable procedural level generation
-Vision based on line of sight
-AI for all sentient sims
-Memory based on what was last seen.
-2D physics engine powers object interactions and motion
-Finite element modeling of explosions, fire, etc
-Fire modeling that allows objects to catch on fire and be destroyed
-Lots of firearms, concussion and incendiary grenades, Molotov cocktails

Changes


changed weapon probabilities to be harder
limited player to one grenade
decreased ammo, weapons in map creation. Yep, its REALLY hard now
allowed ai survivors to sprint, in all sensible scenarios I have thought of so far (if you think of some more, or something doesnt seem right, let me know)
allowed zombies to form swarms with leaders
leader zombies can now notify squads of targets (no they dont issue move commands)
respaced survivor formations again to make them tighter
made it so that survivors try not to crowd each other.

Links

Home Page
http://plague-like.blogspot.com/
Source
http://sites.google.com/site/plaguelike/
Windows
http://sites.google.com/site/plaguelike/
Mac
http://sites.google.com/site/plaguelike/

Releases

Plague 3.12 — 19 Jan, 2009

Plague 3.21 — 20 Mar, 2009

Plague 3.00 — 23 Dec, 2008

Plague 3.05 — 6 Jan, 2009

Plague 3.17 — 8 Mar, 2009

Plague 3.07 — 8 Jan, 2009

Plague 3.18 — 15 Mar, 2009

Plague 3.04 — 3 Jan, 2009

Plague 3.02 — 2 Jan, 2009

Plague 3.11 — 17 Jan, 2009

Plague 3.09 — 16 Jan, 2009

Plague 3.19 — 17 Mar, 2009

Plague 3.03 — 3 Jan, 2009

Plague 3.08 — 11 Jan, 2009

Plague 3.10 — 17 Jan, 2009

Plague 3.30 — 23 Apr, 2009

Plague 3.06 — 7 Jan, 2009

Plague 3.13 — 14 Feb, 2009

Plague 3.22 — 22 Mar, 2009

Plague 3.16 — 2 Mar, 2009

Plague 3.24 — 24 Mar, 2009

Plague 3.31 — 24 Apr, 2009

Plague 3.25 — 27 Mar, 2009

Plague 3.27 — 1 Apr, 2009

Plague 3.14 — 22 Feb, 2009

Plague 3.15 — 28 Feb, 2009

Plague 3.23 — 23 Mar, 2009

Plague 3.32 — 10 May, 2009

Plague 3.20 — 19 Mar, 2009

Plague 3.26 — 29 Mar, 2009

Plague 3.28 — 9 Apr, 2009

Plague 3.29 — 12 Apr, 2009

Plague 3.33 — 1 Jun, 2009

Plague 3.34 — 30 Jun, 2009

Plague 3.35 — 12 Jul, 2009

Plague 3.37 — 4 Aug, 2009

Plague 3.36 — 23 Jul, 2009

Plague 3.38 — 12 Aug, 2009

Pygame.org account Comments

  • Ohmnivore 2013-06-04 23:26

    I just played it, and it's very entertaining, although repetitive after a while. Maybe if it had multiplayer...
    Oh and by the way it sure can be a success on android.