Ardentryst - 0.22.0-Rhododendron Unstable
Jordan Trudgett (tgfcoder)
arcade 2d pygame action rpg adventure platform sidescrolling fantasy fighting tgfcoder roleplaying opensource magic story medieval childfriendly
Ardentryst is an action/arcade role-playing game with focus on a fantasy world by the same name. The player is guided through a storyline which he or her must act in and play a major role in keeping peace and order in Ardentryst. The game features two playable characters and a variety of weapons, items, armour, monsters, and beautiful level scenery and graphics.
This game is programmed by me and myself alone (since 2007), however I have asked a lot of my friends to help with various parts of the game, like art, story and game concepts, and the game would not have as much potential without them. Please see the credits listing in-game. :)
Check out my homepage for more information: http://jordan.trudgett.com/
Although it's an "unstable" release, there's practically nothing you can do to crash it. It's just not a public release, and hasn't been tested thoroughly (although not too much has changed in terms of possibly program-breaking code since Micrathene 0.21.2.)
One spell has been added, but not documented/officially added. Press ' followed quickly by ; to cast flame wave. You can use up/down arrows to control it.
(' is button 4, most spells will start with it-- look for the halo effect. ; is button 5.)
Notice: there aint no casting animation yet. Basically because I'm too lazy and suck at posing. Imagine it, please! Also, the flame will have red glowing orbs around them and the caster will have more effects, like lightning around him/her on the ground, etc. (all customisable though.) Spells have no collision detection yet, but I hope that I can have bits for spells, e.g. "BURNBIT" -- indicates whether colliding with this spell activates a monsters "FLAMEBIT"-- the ability to catch alight. Things like that.. are still being prepared. So hold tight! Enjoy! (If you don't mind the DL size!)
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.