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Lands of Elderlore
Lands of Elderlore - 0.0.8Emmanuel Dempuré (altefcat)Tags:DescriptionElderlore is a graphical roguelike in a random yet persistent medieval world. It will rely mostly on fractal landscapes and procedural cities and dungeons.
- Web page is in french right now, and game is both in french and english.
- Game is in early dev stage, needing pygame, ocempgui, and Numeric modules.
ChangesNew version 0.0.8 is released.
What's new with it ? Here is the changelog.
You need last release of Ocempgui, pygame and Numeric to launch it.
This is still an in-dev release, expect something more funny in a couple of releases ! Happy download.
- Areas are now 128 x 128 wide, to allow more detailed villages
- a map of the surrounding areas is available
- villages have some houses in Area mode
- roads and rivers are created from a 1D fractal in Area mode for more diversity
- inventory is on
- player's tile show worn equipment
- you cannot pass from continent to an island anymore on World mode
- you cannot pass from continent to an iceland anymore on World mode
- you cannot cross anymore a river or a mountain when switching from Area to World mode
- 'i' key switches inventory screen on and off
- 'm' key rolls different zoomed maps in Area mode
- 'tab' key switches from Area mode to World mode
- first release of the caracter sheet is published
- playing screen has been organised
(français)
- les zones font désormais 128 x 128 cases, pour permettre des villes plus détaillées
- une carte des zones alentours est disponible
- les villages ont quelques maisons en vue "Zone"
- les villages ont des remparts en vue "Zone"
- les routes et les riviÚres en vue "Zone" sont générées depuis un fractal 1D pour plus de diversité
- l'inventaire est fonctionnel
- la tuile du joueur est représentative de son équipement porté
- il n'est plus possible de passer du continent à une ile adjacente en vue "Monde"
- il n'est plus possible de passer du continent à la banquise en vue "Monde"
- il n'est plus possible de traverser une riviÚre ou une montagne en passant de la vue "Zone" à la vue "Monde"
- la touche 'i' affiche et cache l'inventaire
- la touche 'm' fait défiler les zooms de zone
- la touche 'tab' alterne vue zone et vue monde
- premiÚre version de la feuille de création du personnage
- réorganisation de la fenêtre de jeu
LinksScreenshot click to view original size
Releases
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