Sacred Curry Shooter - beta 0.7.1
A top-down shooter inspired by Team Shanghai Alice' Touhou Project.
Skizzaltix Zaxali
(skizzaltix)
Status -- Pretty much finished. I've moved on to other things, and the firing-pattern handling is Byzantine enough to make me not want to create more content.
Controls -- X=Fire, C=Shield, Z=Charge fire, Arrow keys=Move
See the readme for known bugs and additional information.
Changes
* Removed backgrounds
* Changed sprite images to replace black with dark blue/brown/purple
* Edited Kitsune bullet image
* Added explosion support for multiple unit types
* Added support for monster bullet free-spin
* Added explosion image and data for Tanuki
* Added random bullet scatter support for monsters
* Increased Tanuki bullet number from 9 to 12
* Increased Kitsune, Tanuki, Tengu, and Kappa bullet speed factor
* Lowered player hitbox size by 4 pixels, lowered Dragonfly hitbox size by 1 extra
* Fixed a testing bug that allowed the player to fire charge shots without being at full charge
* Fixed all float errors
* Increased framerate from 25 to 33
* Decreased all speeds by 1, decreased Ormrinn bullet speed by 1 extra
* Added support for guided player bullets and charge bullets
* Added data and images for Karex
* Fixed a minor bug which caused monsters that were not killed in one stage to be carried over to the next
Links
Releases
Sacred Curry Shooter beta 0.5.1 — 23 Oct, 2008
Sacred Curry Shooter beta 0.5 — 23 Oct, 2008
Sacred Curry Shooter beta 0.8.2 — 30 Nov, 2008
Sacred Curry Shooter beta 0.6.1 — 27 Oct, 2008
Sacred Curry Shooter beta 0.8.1 — 3 Nov, 2008
Sacred Curry Shooter beta 0.7.1 — 29 Oct, 2008