fabula - 0.5.0
Fabula is an Open Source Python Game Engine suitable for adventure, role-playing and strategy games and digital interactive storytelling.
Florian Berger
(fberger)
Fabula is an Open Source Python Game Engine suitable for adventure, role-playing and strategy games and digital interactive storytelling.
Fabula can be used as a library to develop your own games. As an alternative, you can use the Pygame-based graphical editor and the default game engine that come with fabula.
Features:
- client-server architecture
- event-based protocol
- multiplayer and networking capabilites
- multi-threaded server
- abstract, visualisation-agnostic model of a game world
- asset manager
- plugin system
- recording and playback of gameplay
- well-documented code
- runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested)
Fabula uses the clickndrag library under the hood for sprites, items, tiles and the GUI.
All 0.8.x releases of Fabula are alpha versions. They may not install cleanly, lack features, crash or set your pet on fire. Use at your own risk!
Please note that fabula needs Python 3 to run.
"Fabula" used to be called "Shard" before being released to the public in 2011.
Changes
Logging refactoring, with a lot of cleanups. Fabula now makes use of several log levels. PygameEditor now offers a full-fledged Entity editor. The properties plane now displays more information. Using the new clickndrag API to prevent entity captions from popping up in the wrong places. Refactored plane ordering when processing MovesToEvents: entities now correctly overlap each other, depending on their vertical position. Action icons now move with the entity that has been clicked on. Changed the pathfinding to make entities stop when they can not get any closer to their target. Included a default room in the distribution, with free game art from Danc (www.lostgarden.com). Documentation update.
Please note that fabula needs Python 3 to run.