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pyraknet - 0.1.2

pyraknet is a Python extension that has bindings for the reliable UDP network library RakNet.


Gerald Kaszuba
(gak)
pyraknet allows you to concentrate on your game rather then writing a your own networking code. It is straightforward to implement and you only need a small amount of knowledge of TCP/IP networking.

Some features:
  • Easy to implement
  • Cross platform
  • High performance
  • Low bandwidth overhead
  • Automatic peer management. Each client is assigned an identifier.
  • Optionally specify UDP packets to be reliable -- packets will automatically resend themselves if dropped.
  • Optionally specify UDP packets to arrive in the right order, or to be discarded if it receives a packet out of order.

Changes

* Added Peer.disconnect(...)
* Added Peer.set_timeout_time(...)
* Added Packet.type so you don't need to do an ord(packet.data[0])
* Exceptions are now raised on some RakNet errors
* Comment documentation is now more like Python docs
* Added initial unit testing

Links

Home Page
http://pyraknet.slowchop.com/
Source
http://pyraknet.slowchop.com/files/download/pyraknet-0.1.2.tar.gz
Windows
http://pyraknet.slowchop.com/files/download/pyraknet-0.1.2.win32.exe

Releases

pyraknet 0.1.1 — 13 Jul, 2006

pyraknet 0.1.2 — 17 Jan, 2007

pyraknet 0.1.4 — 21 Feb, 2007

pyraknet 0.1.3 — 31 Jan, 2007

pyraknet 0.1.0 — 23 Jun, 2006

Pygame.org account Comments