Trosnoth - 1.10.0
Free side-scrolling team action game.
J. D. Bartlett
(talljosh)
The Trosnoth idea was conceived many years ago by a bunch of Übertweak leaders who were looking for another network game to play on camp that was low-cost, team-based, involved strategy, and was easy to teach.
Changes
- Removed random spawning of stars around the game.
- Replaced stars with coins as the game currency, and removed upper limit to number of stars held per player.
- Players keep some coins when die, and drop the rest to be collected by other players.
- Abolished shared team economy, replaced with individual player stockpiles.
- You now receive coins for zone assists as well as captures and kills. Also, you get more coins for a zone capture/assist if you neutralise zones as well as capturing the zone.
- Players start a standard Trosnoth game with a small amount of coins.
- Using bomber does not drop any coins.
- Coins gravitate towards players who get close enough.
- All living players receive coins at a constant, small rate.
- Players are allowed multiple upgrades at once (but not multiple weapon upgrades).
- Leader board now shows team and player scores based on game mode. For a standard game, this is a score reflecting the number of zone caps, rather than number of coins.
- Replaced game over siren with whistle sound.
- Players who survive a rabbit hunt get awarded an achievement and some bonus coins to use during the lobby phase.
- Ranger bots now hunt rabbits, and do a decent job of playing Trosball
- Better logic for Ranger bots capturing zones: if there are enemies kill them rather than just jumping around randomly.
- Better logic for Ranger bots defending zones: if the enemy has enough players to capture, try to kill one before the capture happens.
- If bots are stuck in one place for too long, they use the bomber upgrade.
- Quieter bot logging.
- Internal refactoring, to make it easier to write new game levels but still use triggers from the standard level (e.g., standard zone capture mechanics etc.)
- Replaced all uses of SHA1 in the code base.
- Server manhole can now take custom SSH keys (required when used with new versions of Twisted).
- "Large" map size is now not quite so large.
- Added work-around for bug where some keyboard input is occasionally missed.
- More robustness in some server-side code
- Bug fix: sometimes shots fired towards a player standing just in front of a wall would hit the wall and not kill the player.
- Bug fix: game used to stop being able to create new stars if the game ran for too long, this is no longer an issue with coins
- Bug fixes to server web interface
- Bug fixes to replays
- Bug fix: very rarely two teams could capture zones in the same team, which could result in one time losing their last zone (and the game) while gaining another zone.
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Links
Releases
Trosnoth 1.3.0 (unstable) — 2 Aug, 2010
Trosnoth 1.10.0 — 11 Nov, 2017
Trosnoth 1.12.0 — 27 Jan, 2018
Trosnoth 1.12.2 — 17 May, 2018
Trosnoth 1.14.0 — 13 Jun, 2019
Trosnoth 1.15.0a3 — 18 Nov, 2020
Trosnoth 1.15.0 — 22 Dec, 2020
Trosnoth 1.17.0 — 21 Sep, 2021
Trosnoth 1.19.0 — 15 Feb, 2024
Pygame.org account Comments
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John Board 2011-12-26 09:19
Hi, this is the first post that I have posted on pygame.org.
I am a developer of this game, I work on the AIs (Please don't comment on them, a new AI version has been released and is much better than the current one...).
I first played this game about 1.5 years ago, it was AWESOME! There is much more statergum than that meets the eye, the difference between taking a zone and not taking one is sometimes the difference of 1 pixel (Which zone your in!)! At UberTweak we play with 4v4 or higher, 8v8 is a pretty good game size. Playing over the internet can be quite laggy because *cough* of inefficient coding of the networking modules *cough*. It is also an awesome feeling to hear one teams roar of success when defeating another teams ;)
John
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John Board 2012-01-29 02:51
Finally! Trosnoth 1.6.0 is out!