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Lands of Elderlore - 0.0.8

A graphical roguelike in a random yet persistent medieval world.


Emmanuel Dempuré
(altefcat)
Elderlore is a graphical roguelike in a random yet persistent medieval world. It will rely mostly on fractal landscapes and procedural cities and dungeons.
  • Web page is in french right now, and game is both in french and english.
  • Game is in early dev stage, needing pygame, ocempgui, and Numeric modules.

Changes

    New version 0.0.8 is released.
    What's new with it ? Here is the changelog.
    You need last release of Ocempgui, pygame and Numeric to launch it.
    This is still an in-dev release, expect something more funny in a couple of releases ! Happy download.
    0.0.8 (30/03/2007):
    -------------------
    (english)
  • Areas are now 128 x 128 wide, to allow more detailed villages
  • a map of the surrounding areas is available
  • villages have some houses in Area mode
  • roads and rivers are created from a 1D fractal in Area mode for more diversity
  • inventory is on
  • player's tile show worn equipment
  • you cannot pass from continent to an island anymore on World mode
  • you cannot pass from continent to an iceland anymore on World mode
  • you cannot cross anymore a river or a mountain when switching from Area to World mode
  • 'i' key switches inventory screen on and off
  • 'm' key rolls different zoomed maps in Area mode
  • 'tab' key switches from Area mode to World mode
  • first release of the caracter sheet is published
  • playing screen has been organised
    (français)
  • les zones font désormais 128 x 128 cases, pour permettre des villes plus détaillées
  • une carte des zones alentours est disponible
  • les villages ont quelques maisons en vue "Zone"
  • les villages ont des remparts en vue "Zone"
  • les routes et les riviÚres en vue "Zone" sont générées depuis un fractal 1D pour plus de diversité
  • l'inventaire est fonctionnel
  • la tuile du joueur est représentative de son équipement porté
  • il n'est plus possible de passer du continent à une ile adjacente en vue "Monde"
  • il n'est plus possible de passer du continent à la banquise en vue "Monde"
  • il n'est plus possible de traverser une riviÚre ou une montagne en passant de la vue "Zone" à la vue "Monde"
  • la touche 'i' affiche et cache l'inventaire
  • la touche 'm' fait défiler les zooms de zone
  • la touche 'tab' alterne vue zone et vue monde
  • premiÚre version de la feuille de création du personnage
  • réorganisation de la fenêtre de jeu

Links

Home Page
http://roguebasin.roguelikedevelopment.org/index.php?title=Lands_of_Elderlore
Source
http://sourceforge.net/project/showfiles.php?group_id=184938

Releases

Lands of Elderlore 0.0.1 — 30 Aug, 2006

Lands of Elderlore 0.0.7 — 19 Feb, 2007

Lands of Elderlore 0.0.8 — 2 Apr, 2007

Lands of Elderlore 0.0.5 — 4 Jan, 2007

Lands of Elderlore 0.0.3 — 17 Dec, 2006

Lands of Elderlore 0.0.2 — 9 Dec, 2006

Lands of Elderlore 0.0.6 — 8 Jan, 2007

Lands of Elderlore 0.0.4 — 21 Dec, 2006

Lands of Elderlore 0.0.9 — 31 Jul, 2007

Pygame.org account Comments

  • Benjamin 2012-08-23 00:56

    I cannot figure out how to do anything. Also, I was wondering if the towns should have people in them. I think there might be a glitch here.

  • Ronald S. McKnight 2017-12-20 13:48

    This is one of the best rogue like game I've ever played. I love RPG games. They require a lot of skills but BritishEssays.net site can help you to deal with this problems!